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Civilization vi steam workshop support removed from page
Civilization vi steam workshop support removed from page













  1. Civilization vi steam workshop support removed from page how to#
  2. Civilization vi steam workshop support removed from page install#
  3. Civilization vi steam workshop support removed from page generator#
  4. Civilization vi steam workshop support removed from page mod#
  5. Civilization vi steam workshop support removed from page Patch#

Improved AIs teching and and equipment choices.Improved Urkan Management: AIs are smarter about obtaining, training and using Urkans.Improved AI trading behavior, AIs cant be exploited as easily and will engage in trades on their own.Reworked Resource-Market usage, AIs will buy what they need now (including stockpiles) and will no longer sell everything they cant use immediatly.

civilization vi steam workshop support removed from page

  • Heavily improved stockpile usage and how the AI fills its production queues, they should now build more efficiently.
  • The AI is significantly smarter about choosing settling locations.
  • AI units will now actively try to move away from reinforcement locations (by morgoth).
  • civilization vi steam workshop support removed from page

    In general the AI should be more challenging (without additional cheats!) and less apathetic, most notably on difficulties higher than normal.AI turn times in the late game are reduced significantly.

    Civilization vi steam workshop support removed from page generator#

  • Improved world generator for better custom map compatibility.
  • New optional game features targeted at multiplayer play, like a spectator mode or an alternative take on the balancing of resources, anomalies and villages.
  • By default Kapaku starting regions are assured to be volcanic (even if volcanic terrain is set to "none").
  • Assimilation effects are now displayed in the tooltip of Villages as well.
  • The Academy screen is sorted more sensible (Heros that need level ups or jobs are sorted to the front).
  • Resource stock and income values between 100 are now truncated to one decimal place (Implemented by fellow modder Cornebre).
  • Capacity list icons are now colored depending on the Capacity Provider (Unit Design, Hero specific or Item), Color coding can be configured in the game's UI options menu.
  • Selecting the Icon of a known living Empire on the End-Turn-Panel with the right or middle mouse button now opens the diplomatic Negotiation Screen with that Empire.
  • Selecting a Unit Design in a City's construction menu with the right or middle mouse button opens the Unit Designer.
  • Allows defining at which zoom level the detailed 3D World map transitions into the abstract map (by morgoth).
  • Allows modifying the default move speed of Armies, similar to how the battle speed can be altered (by morgoth).
  • Hosts can set up Handicaps for individual players, increasing or decreasing their FIDSI income in cities.
  • Maximum number of Empires raised to 15 (keep performance in mind when using more than 8 Empires!).
  • Allows the use of steam workshop mods without disabling Achievements.
  • Civilization vi steam workshop support removed from page how to#

  • "UI-scale mod" by whateverelse, allows for customized UI scaling, check out the Full Changelog (Version 2.6.0) for details on how to use.
  • "Status Panel Fix" by Fluffiest ( link).
  • The following mods are included and act as a base for many changes I made.
  • ELCP offers advanced support for the creation of custom maps via the community mapping tools ELCMT.
  • The more contentious core system changes can be deactivated ingame. The community at large agrees on the changes.

    civilization vi steam workshop support removed from page

    However I would be happy, if you give my changes at least a try. xml based balance changes back to their original state.

    Civilization vi steam workshop support removed from page mod#

    If you don't like that, you can use the mod I provide in conjunction with the patch. As you'll notice there are also major balance changes included in this patch. If you want an indepth changelog for each version, download and view it in your browser (it's huge, be warned). Yes! Note: the following list is only a rough and abbreviated outline of all the changes made. If you want to use it in multiplayer, all players need to have the same version of the patch.

    Civilization vi steam workshop support removed from page Patch#

    The patch works with all DLC configurations.

    Civilization vi steam workshop support removed from page install#

    However due to the "invasive" nature of this patch, you have to download and install it manually like in the good olden days. This allows me to make improvements to the game like fixing bugs, modifying the UI and (my personal favorite) improving the AI. By doing this I have a deeper access to the games code and can therefore change stuff that is inaccessible otherwise. Latest version: 2.7.8 (64 bit) (Steam only!)īut what is ELCP and why would I want it?ĮLCP goes further than normal (steam workshop-)mods by modifying files that are usually referred to as "hardcoded".

    civilization vi steam workshop support removed from page

    Feel free to ask questions or join my discord channel for feedback, suggestions, bug reports and everything else around EL and ELCP. Hey everyone, this thread contains information and discussions about my Endless Legend Community Patch (ELCP), a fanmade patch to the games core files that fixes numerous issues.















    Civilization vi steam workshop support removed from page